The Myth of Something Easy
was a good talk, you should watch it. I would
have just embedded it and left it at that today, but I had already picked out a
picture.
The panorama came from my Android phone (nexus something), if you zoom in, the
cuts between frames are really jarring. It will be interesting to see how I get
on with
hugin
, the images I have to stitch are much large (and maybe higher
quality) than anything my crappy phone can do. Some of the shots are out of
focus, the stitching will be really interesting to do, whenever I get around to
it.
Reading:
Cibola Burn, Excession
This Killscreen article,
The people trying to save programming
, which I
found via
lobste.rs
really caught my attention. The article is about some
people that are trying to fix the way games are made, they think that software
is development is too impersonal and long for the good old days of the Apple 2.
Commercial Game engines are the problem.
The article is worth a read. Digging into the
community around handmade
hero
is interesting too, but I don't really think either of the developers
mentioned are starting a movement. To me it feels like the appeal to the desire
everyone has to understand everything, actioning that by inventing the
universe.
That is fine and all, but far too many new people get stuck in the trap of
trying to build a world before they can walk(I did). The best tools for a
beginner are the ones that let them succeed as quickly as possible. The hard
nitty gritty details can be learnt later on.
Reading:
Cibola Burn
Again it is cold, the previous few years there really hasn't been any
substantial 'winter'. This year is different.
I did some work on the
wireless driver
yesterday, but it was entirely
refactoring. I do think I am in a point to start crashing things. I am very
happy with this sort of progress, even if it isn't really interesting. The
small steps are required for the big steps to work.
Reading:
Cibola Burn
It is cold and I am hiding inside, today clearly things
yesterday
was far
too warm. Morning temperature was -5, which is nothing compared to the arctic,
but cold for somewhere people live. If I set up temperature sensors I could
make some plots, but that seems like a lot of hassle.
It
is
Sunday, so that
makes
seven
days
of
writing
.
Reading:
Cibola Burn
This article
on the use of bots on github made me think of a different use
of the
github api
.
The first pieces of python code I pushed to github on my own account were in my
tiny-artnet
mircopython artnet implementation. Soon after committing that
code I started getting emails from recruiters looking to hire python
developers. They would say something along the lines 'based on your github
activity we think you would be perfect for a job doing django".
At first these were hilarious, micropython is nothing like python, if they had
looked at my github profile they would have seen the large C projects I work
on.
But after a few of these I started to get annoyed, clearly these people were
finding my email from code I had written or from commit logs. Why weren't they
trying a little bit harder? To me, github is the technical recruiters wet
dream, but whoever was generating the leads here clearly wasn't doing a good
job.
I don't think cold lead generation is a good way to sell anything, let alone a
job opportunity, but this is how I would use github(bitbucket, gitlab and
everything else too) to do it.
-
Search projects that have the correct language keywords (python, go, c)
-
Find any email addresses at all, sort by most recent
-
Attempt to resolve email addresses into real people
-
a) Find personal site for email address or b) (worse) find social media pages for address
-
Send generated lead info to recruiter
The human at the end needs to be able to do a final set of filters, but
anywhere that is too high a cost isn't going to use the lead well anyway. I am
sure the 100 line script that could be written on those lines that would
generate substantially better leads than cold contacting any email address.
Reading:
Reamde